Wizard: How to Draw


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Wizard: How to Draw

November 22, 2009 by Michelle  
Filed under How To Draw Books

Wizard: How to Draw
 
Manufacturer: Wizard Entertainment
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Product Description

This giant 256-page book collects the best and most instructional "HOW TO DRAW" lessons from Wizard: The Comics Magazine’s 14-year history.

LEARN SECRETS FROM THE GREATEST ARTISTS IN COMICS!
Jim Lee, Michael Turner, George Pérez, Joe Kubert, Adam Hughes, Greg Land, Frank Cho, Joe Linsner, Greg Horn, Walt Simonson, Doug Mahnke, Darick Robertson, Gary Frank, Sean Chen, Dale Keown, Bart Sears, Pat Lee, Art Adams, Jim Califiore, Phil Jimenez, Matt Haley, Tom Raney, Kevin Maguire and many, many more!

OVER 50 ART LESSONS ON ALL ASPECTS OF COMIC ARTWORK!
Anatomy, Facial Expressions, Body Language, Layout, Perspective, Movement & Motion, Proportions, Shadows, Backgrounds, Storytelling, Coloring, Dynamic Foreshortening, Photo Reference, Sex Appeal, Inking, Sound Effects, Metallic Surfaces, Textures, Energy Effects, Negative Space, Teens/Children, Action Scenes and sooo much more! Plus, get additional resources on the Tools of the Trade, Professional Tips and Mistakes to Avoid, How to Break into the Business and a sample script to practice on by Brian Michael Bendis.

THIS BOOK IS DESIGNED FOR BOTH THE ASPIRING ARTIST AND THE INTERESTED FAN!
The greatest artists, who have been creating your favorite comic books for Marvel, DC and Image Comics, wrote this book. See how they illustrate the techniques used in comic storytelling and be enlightened by hundreds of years of artistic expertise.

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Customer Reviews

Collected for your pleasure!
 
Review Date: April 7, 2005
Reviewer: R. Takacs, Charlotte, NC
I've been waiting for Wizard to put this out for over ten years, and boy have they delivered!

This book has articles from past Wizard: The Guide to Comics magazines detailing how to draw from some of the best in the business, now and then.

The only downside this book has however is the lack of DC character illustrations, due to their "Protection of Intellectual Properties", but, with this hefty guide, you'll be able to figure out how to draw your favorite Justice Leaguers in no time anyway.

And for any fans that have read these before, you'll notice a few changes from the past articles, so hang on to those back issues.

This book contains lessons from: Jim Lee, Michael Turner, George Pérez, Joe Kubert, Adam Hughes, Greg Land, Frank Cho, Joe Linsner, Greg Horn, Walt Simonson, Doug Mahnke, Darick Robertson, Gary Frank, Sean Chen, Dale Keown, Bart Sears, Pat Lee, Art Adams, Jim Califiore, Phil Jimenez, Matt Haley, Tom Raney, Kevin Maguire and many, many more!
better than the sequels
 
Review Date: March 30, 2007
Reviewer: T. Alexander, Pasadena, CA USA
This book was took some of the best articles and advise on drawing,writing, and inking from Wizard magazine and placed them in one neat volume. It was a great idea. It sold very well. Too well! Because the masterminds at Wizard decided to make several sequels to this book. The only problem is that they aren't sequels there the same book! Broken down in various chapters. Oh they have added a new chapter here and there. However, many of the same article and advise are cut and pasted in the follow-up books. Then they go about making this book go out of print. So if you find this book buy it! Don't waste your time buying the other books with repeat info. Or spending more for them when it was originally all in one volume.
Collected 'how to draw' articles from the pros.
 
Review Date: December 20, 2005
Reviewer: Maya Papaya, Phoenix, AZ
This isn't a bad intro to drawing book, and the information within is worthy of the price. This is the first book in the series of 5 (I think 5). It's not the best drawing book either. It's not how to draw by the writers of WIZARD magazine per-se - It's from the comic book artists that contributed to the magazines how to draw articles. Like: Michael Turner, Adam Hughes, Greg Horn, Jim Lee, and so on. Most of the information is valuable, and some of the techniques shown (at least one) I have adopted. They also give you lists of their favorite, and what they believe are the best drawing books that got them where they are today. That alone I believe would be very helpful, and could save a person a lot of money. And I would know, I have plenty of useless/worthless drawing books. This is definitely a good get you started guide. But, it's not the first, and last book you'll ever need on drawing. There is no such book. The only thing I've ever seen that is close to that is Brenda Hoddinott's - The Complete Idiot's Guide to Drawing People. (not drawing for dummies by the same writer) The Idiots guide was fuller, and better.
Good Choice
 
Review Date: September 9, 2006
Reviewer: Christopher Martinez, Houston, TX
You find a lot of useful stuff in this book. And yes there are differnt characters that are not Marvel in the book. The cover speaks for itself. Even for the intermediate artist looking for inspiration this book has a lot to offer. Like the section on backrounds and how to draw women. I know a lot of comic artist's tend to make there women to muscular, but this shows how to do it right.
Holy Smokes!
 
Review Date: November 15, 2008
Reviewer: C.D., KY, USA
I got this book a few years back from a comic store for verrrry cheap. Little did I know it would end up being worth so much! I guess it's gone out of print? Either way, it contains a lot of really good insight for aspiring comic artists. A+
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Comments

One Response to “Wizard: How to Draw”
  1. I kind of agree with Holy Smokes but I thought that the book takes to long when it teaches you something. I would loved reading this book for learning how to draw.

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